Trader

Traders periodically visit your settlement to trade, arriving at your hearth with goods in tow. The frequency of his or her visits depends on the overall prestige of your settlement. The items offered depend on the era you are in. Other than resources, tools and food, traders will occasionally offer animals and technologies for sale. Some commodities like mud, sticks or milk can not be traded at all, bulk goods like logs, stones or straw however can. Clothing and mode of goods movement (sledge, donkey, etc) also change with the era though they are usually garbed in orange.

Traders demand either a low (30%), average(40%) or high(50%) commission and will mark up prices for their goods accordingly, that is, a trader with high commission will e.g. demand a trade value of 90 for goods valued at 60 when you sell. Put yet another way, a horse of base value 120 will cost you goods valued 180. Your goods will always stay at "base" price. Prices depend on your era progress; outdated tools like Bifaces (Paleolithic knives) are not worth much in the Iron Age. The trader will also not accept items below a certain wear level; These will simply not show up in your menu for sale.

Only items that are stored in buildings are tradeable. E.g. weapons left behind by raiders only become available for trade once your people have picked them up and stored them.

The trader will always stop at the oldest hearth that still exists. This can lead to a bad surprise if you have removed your first hearth and the second oldest happens to be far from your village core. This can however also be used to redirect the trader to a spot of your liking.