Research

Research is the main in-game progression system in Dawn of Man. There are currently 43 different research-able Techs in the base game. Techs are purchased with knowledge points with the amount differing based on the Era the Tech is in and if it is a highlighted "Era Tech". Each Tech unlocks new mechanics, structures, items or Techs. In Creative Mode Tech costs are halved, rounded up.

Eras
Eras are large groupings of Techs based on historical evidence. All eras apart from the Paleolithic must first have their Era Tech unlocked before other techs in that era may be purchased. Era Techs tend to unlock many different things. The Paleolithic is the starting era and as such has no Era Tech. As you progress through the game the different eras also have effects on the game that you can not control. For example when you go into the Copper Age the Mammoth go extinct and so do the Woolly Rhino. You have to base your upgrading around these effects and make sure that you are prepared to advance into the next age and are not jumping the gun so to speak.

Paleolithic
The starting era, no era tech. Tech cost 5 base.

You can earn tech by gathering, killing, crafting and building. You will receive one tech point within the following Intervalls: 1,5,10,50,100,500

Bone Tools
Tech:

Composite Tools

Items:

Bone Harpoon

Bone Spear

Composite Tools
Tech:

Stone Polishing

Items:

Flint Spear

Flint Axe

Flint Pick

Mechanic:

Mining

Slingmaking
Tech:

Archery

Item:

Sling

Food Drying
Tech:

Grain Processing

Structure:

Food Dryer

Dog Domestication
Tech:

Goat Domestication

Mechanic:

Dog Taming

Tanning
Techs:

Weaving

Sledgemaking

Items:

Leather

Leather Outfit

Tannin

Structure:

Tanner

Mechanic:

Tannin Harvesting

Spirituality
Tech:

Megalithism

Structure:

Totem